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Post by Doug on Jan 31, 2007 21:03:39 GMT
Well, I suppose we ought to work a little bit about the system, too...
So, what size system is it? How many worlds are there, and how many are inhabited? What sort of star is it (age etc)? Is there anything special about the system? etc...
Thoughts?
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vendile
Enginseer
The doodler
Posts: 234
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Post by vendile on Jan 31, 2007 21:12:21 GMT
The 'resource' collected on main planet is shipped first to a Mechanicus base on a neighbouring atmosphere-less mining planet, where it is combined with one of the mined products to make some kind of rare/uncommon/esential material(be it a metal alloy, fuel, medicin or whatever)
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Post by thenephew on Jan 31, 2007 21:21:54 GMT
I think it would be best to have either: A) Only a few worlds, of which only a couple are habitable. This will minimise headaches about integration of other cultures and of inter-planetary tensions. B) A few worlds, several of which are inhabited. This allows integration of other cultures in very small localised communities, and gives several easy starting plot points, as well as easy '...er...because it happened on the other planet!' escape roots from dodgy plot snags. Or, my personal favourite... C) 4-8 planets, 3 of which are habitable, but of which only 'our one' can support more than a few semi-isolated colonies. This allows other planets to have trade enclaves, or their own city-ports (even small bergs of their own). C allows several things: A few oddball hivebergs One or two completely different port-cities A patriotic trade war The occasional 'race riot' to trigger (or be triggered by) player characters Competition /bad feeling between the inhabitants of the relatively poor worlds and this one Several hundred ready-made plotlines involving political sabotage, assassination etc. Places for important plot events tohappen to characters when you feel like limiting their resources in a roleplay heavy session. Well, thats my several cents.
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Post by Doug on Jan 31, 2007 23:12:33 GMT
That last one sounds good - I like the idea of another couple of planets trying to, "muscle in," on the trade of the people who actually run the planet - not sure about the idea of more than one port city (I'd been thinking that, even with the size of the continent, the one city port would be enough - more, especially set up by authorities from other planets, would, I suspect, lead to war almost as soon as the building projects were started...)...the hivebergs owned by other places is good though - I can see them being rather bitter about having to pay taxes to get their stuff off planet (another reason, perhaps, to stick with one port city - more tension without outright war...yet) idea is good though, and the multiple planet idea would lead to the capital (if we did just stick with the idea of one port city) being a very cosmopolitan (and powder keg-like) place...
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Post by takaetun on Feb 1, 2007 3:32:09 GMT
We could also plan for the addition of many moons and planetlets being mined, not by the Mechanicus, but rather by private corporations, setting up not only corporate espionage and sabotage activities, but also the possibility of a corporation digging up something, and the heroes of the piece being actually able to land there and become involved, rather than shot down by the AdMech...
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xisor
Servitor
A Squat Semi Humanoid
Posts: 3
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Post by xisor on Feb 1, 2007 4:39:36 GMT
As I said in the other thread: The Mechanicus will (IMO should) technically own everything and such, but they don't do any of the work. It's mundane, and not exactly dealing in exotic archaeotech. Exotic resources, yes, but not alot more.
Thus a few more "Uninhabited" mining stations would make perfect sense. Having more than one or two properly inhabited planets is dangerous IMO, and probably not sustainable over time (and therefore implausible). A single 'Massive' planet (ours, with Hives), and a ton of ancilliary mining planets plumming the rest of the system for its wares makes perfect sense.
Plenty of 'colonised' moons with 'prefab habcities' on them as a mark of military/Imperial might makes sense, but I'd find it difficult to manage the dealings of two-three 'major and competing' economies. Mostly, I feel it's become an unstable adventurescape in which one or two careless PCs could really mess it up. Something stable giving plenty of low-scale intrigue, but without galaxy-changing consequences should really be the order of the day.
Thus anyone wishing to conduct Exterminatus or incite Exterminatus-attracing events would simply get slapped for sillyness.
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Post by takaetun on Feb 1, 2007 5:33:23 GMT
They'd have to do alot of the work. The technology being used, whilst not top rate, will still be very technologically complex. Even a few Magi would be on all the platforms they own, and would be high up in the rankings of the system. Privately owned systems would employ Magi, but would still run the whole thing. Anybody ever played the first bit of Star Wars: Knights of the Old Republic 2?
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Post by Doug on Feb 1, 2007 6:30:42 GMT
You think of that too when the term, "Mining station," comes up? well, I suppose it is a nice image, at least, and feasible...
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Post by takaetun on Feb 1, 2007 9:22:47 GMT
Come on, the entire planet's pretty much a big chunk of petrol, how come the moons can't be too? Thats a really, really crap ...
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vendile
Enginseer
The doodler
Posts: 234
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Post by vendile on Feb 1, 2007 15:22:44 GMT
i like the idea of moons being mined for ore and the like, whilst our main planets sea is a source of fuel - perhaps the best and most plausible second planet in the system could be an Argi-world? supplying its neighbours and also sending resources to nearby systems.
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Post by inquisitorarantel on Feb 1, 2007 18:21:23 GMT
An Agri-World would have a healthy trade with the Petrochemical World- the Agr-World provides food, while the chemical-ocean world provides fuel and large amounts of "fertiliser"...
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vendile
Enginseer
The doodler
Posts: 234
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Post by vendile on Feb 1, 2007 18:43:21 GMT
only a small percentage of the fuel from our main planet would ever be sent to the Argi-world, but it would be more than enough to: burn for power; fuel their numerous large argi-vehicles; et cetera.
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Post by takaetun on Feb 2, 2007 1:56:46 GMT
Heh... And screw up their atmosphere so hideously that its no longer worth a grain as an agri-world. Maybe that could be the case, and it's now abandoned, or a second Hive world, or something...
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Post by inquisitorarantel on Feb 2, 2007 17:30:42 GMT
I think you're missing something- the sheer volume of growing plants on an agri-world would require large amounts of CO2 to photosynthesise, so they actually need quite a bit of burning fuel...
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Post by takaetun on Feb 2, 2007 19:37:23 GMT
Plants die from over over indulgence of CO2 just as humans can die from excess O2. Plus, it depends on what our mystery substance excretes when it burns.
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