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Post by thenephew on Feb 7, 2007 20:16:37 GMT
Sorry, hit a tangent there somewhat. I see the road running up the middle of Necris' plan, between the leftmost and adjacent lines of smaller purple warehouses, and up to enter the rich district under the front, smallest wall section. I say *under* because, once the rich start moving in, the noise and fumes would be simply intolerable, something will have to be done about the smell of them, dear.
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Post by necris on Feb 9, 2007 0:34:04 GMT
To be fair I didn't do the sea port I couldn't get the shape right and so scraped it, I also thought about putting in two Starports one at the rear of the city (where it is now) and a second commerical star port off to one side
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mohauk
Artisan
Bringer of Fish
Posts: 75
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Post by mohauk on Feb 9, 2007 16:52:02 GMT
The only problem with the plans put forward so far is that cities, especially large, ever-growing ones like ours, do not develop like that, neatly and with pattern. Naturally you get districts of a sort, but many areas have no major type of land use, and those that do are not in neat blocks - they are fractured and intermingled with other land uses and generally irregular.
Perhaps its better to form the basic physical shape of the city - shape and height, then overlay it with artificial mapwork and lines and diagrams and the like to represent areas of concentrations of particular land uses.
Also (sorry to be overcritical) space ports aren't really enormous buildings. They're enormous areas of land, with large buildings alongside - space-craft, even landable-size, do not dock in buildings. It's just not practical or efficient.
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Post by thenephew on Feb 9, 2007 22:27:39 GMT
If we assume these are the terminals of the landing fields that we can't see, as well as quarters for hireable [astropaths/navigators/crew/mercenary gunmen], with additional airport shops, then I think the map is good. Off the top of my head, I can't remember if teh civil war still happened on the planet, but massive destruction would give a chance for rebuilding as the Administratum saw fit. Allowing for segregation of those classes/factions/races that the officials deemed likely to fight, separation of rich and poor quarters, of trade and habitation districts. Are we having height on the slum areas? Are they each mini-hive ares, or relatively flat sprawls of shacks and buildings? I'd like to see an increasing altitude as they near the central parts. Just to give a little more definition to the city.
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Post by Doug on Feb 9, 2007 22:34:29 GMT
The civil war is still going ahead, yes...in fact, a fleshing out thread may be appearing on it soon, a little time after the one on Martius is basically finished...
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Post by necris on Feb 13, 2007 1:45:59 GMT
funny I've always seen space ports as huge buildings with many different landing platforms and infact being little or more actual ground as such, as such I've always seen them with dozens if not hundreds of landing pads dotting huge towering buildings or massive disks that sprawl out across a large area. Not at all like airports, more like a helicopter deck on a ship Edit Also I had a bit more of a play Here New revised edition RED - Heart of the City, Administratum buildings, the senta chamber, the Governors spire and all other such important buildings TEAL - Inner district Wall and merchant guild houses, Admech buildings, astropathic tower, arbiter hall of justice, trader officers, lower administratum officers, PDF barracks, luxury shopping malls etc BLUE - Outer District, hab blocks, manufactoriums, workhouses, processors, lower living markets etc YELLOW - Warehouse District, refineries, warehouses, store houses and such like PINK - Docksyards ORANGE - Space Ports (not there are two now, one commerical one private) GREEN - Urban Sprawl, the slums and lower habs, extends beyond the city walls, this could be bigger but even now the outer district (blue) sitting at close to 24 miles at its widest point (of course this is all scaleble) and its a total width of 52 miles in both directions (at the widest points Blue - city walls, ground zero Purple - Warehouse district/ trader / guild district, basically a storeage ares for all types of supplies Grey - Habs for workforce, slums would also be included in these ares and in the blue spaces between Teal - Inner district Wall and merchant guild houses, Admech buildings, astropathic tower, arbiter hall of justice, trader officers, lower administratum officers, PDF barracks Red - Inner District, Administratum buildings, the senta chamber, the Governors spire and all other such important buildings. Orange - my rather crappy space port, I started off building and now I don't like it, so its changing
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Post by thenephew on Feb 13, 2007 12:42:30 GMT
That looks excellent. I'm assuming that the coastline is what is shaping the southern edge of the sprawl? I like that one can only enter the private spaceport from the rich district - a nice touch. If the eastern edge of the sprawl is cut short by city edict, prohibiting building of anything less than sturdy, shielded structures within several miles of the spaceport(s), then we have a city. Nice shadows too.
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vendile
Enginseer
The doodler
Posts: 234
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Post by vendile on Feb 13, 2007 15:25:49 GMT
your yellow is rather green your orange is rather brown
aside from that... its another(better) basic layout concept
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Post by Doug on Mar 6, 2007 22:06:18 GMT
Are people basically happy with this then, as a concept? Can I move it to completed discussions?
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vendile
Enginseer
The doodler
Posts: 234
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Post by vendile on Mar 6, 2007 23:47:25 GMT
we have agreed on the basic layout, if not its excact shape and suchlike, so yes it will probably do for now.
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Post by Doug on Mar 7, 2007 6:08:56 GMT
That's what I thought...I'll deal with it tongiht...when I'll do all my long replies, and move threads, and...etc....
Moving...
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